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	<title>Tengushee Interactive</title>
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	<link>http://tengusheeinteractive.geekngamer.com</link>
	<description>Game design &#38; development.</description>
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		<title>Z.A Day &#8211; Screenshots!</title>
		<link>http://tengusheeinteractive.geekngamer.com/?p=54</link>
		<comments>http://tengusheeinteractive.geekngamer.com/?p=54#comments</comments>
		<pubDate>Sat, 10 Jul 2010 15:20:43 +0000</pubDate>
		<dc:creator>Tengu</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Headlines]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Z.A Day]]></category>

		<guid isPermaLink="false">http://tengusheeinteractive.geekngamer.com/?p=54</guid>
		<description><![CDATA[Here are some screen shots from today's work on Z.A Day. The front end is pretty much completed now - and we added some mechanics and areas to the game as well! We plan to initially release the game with 4 large areas, and then add more as we go. I'll be working on the map next, which will give you all some idea of scope - I'll post it as soon as it's done!]]></description>
			<content:encoded><![CDATA[<p>Here are some screen shots from today&#8217;s work on <strong>Z.A Day</strong>. The front end is pretty much completed now &#8211; and we added some mechanics and areas to the game as well! We plan to initially release the game with 4 large areas, and then add more as we go. I&#8217;ll be working on the map next, which will give you all some idea of scope &#8211; I&#8217;ll post it as soon as it&#8217;s done!</p>

<a href='http://tengusheeinteractive.geekngamer.com/?attachment_id=55' title='ZADAY-MainMenu'><img width="150" height="150" src="http://tengusheeinteractive.geekngamer.com/wp-content/uploads/2010/07/ZADAY-MainMenu-150x150.jpg" class="attachment-thumbnail" alt="ZADAY-MainMenu" title="ZADAY-MainMenu" /></a>
<a href='http://tengusheeinteractive.geekngamer.com/?attachment_id=56' title='ZADAY-TextFunz'><img width="150" height="150" src="http://tengusheeinteractive.geekngamer.com/wp-content/uploads/2010/07/ZADAY-TextFunz-150x150.jpg" class="attachment-thumbnail" alt="ZADAY-TextFunz" title="ZADAY-TextFunz" /></a>

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		<title>Z.A Day is born&#8230;</title>
		<link>http://tengusheeinteractive.geekngamer.com/?p=50</link>
		<comments>http://tengusheeinteractive.geekngamer.com/?p=50#comments</comments>
		<pubDate>Fri, 09 Jul 2010 02:16:53 +0000</pubDate>
		<dc:creator>Tengu</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[MUD]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Survival]]></category>
		<category><![CDATA[Text Based]]></category>
		<category><![CDATA[Z.A Day]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://tengusheeinteractive.geekngamer.com/?p=50</guid>
		<description><![CDATA[At approximately 9am city time on July 4th 2010 the first corpse came to life in the city's Angelina De Hades Hospital. The victim of an apparent animal bite, the unknown forign national has become known as 'patient zero'. The victim of a strange and macarbe previously unknown virus which has since casued choas on a bibilical scale in the city of Los Devila...]]></description>
			<content:encoded><![CDATA[<p>At approximately 9am city time on July 4th 2010 the first corpse came to life in the city&#8217;s Angelina De Hades Hospital. The victim of an apparent animal bite, the unknown forign national has become known as &#8216;patient zero&#8217;. The victim of a strange and macarbe previously unknown virus which has since casued choas on a bibilical scale in the city of Los Devila.</p>
<p>As patient zero infected those attempting to restrain him, and those people in turn infected their would be saviours &#8211; the infection spread quickly and without mercy through the hospital and out into the city. The dead are rising from mortuary&#8217;s, the bodies of mauled attack victims coming back to unlife in the streets; assaulting others with their poisonous bites and scratches &#8211; not simply killing them, but some how infecting them with the Z-Virus, causing them to join the ranks of the massing undead army. The city has been over run. Zombies rule roam the streets.</p>
<p>As the military evacuate what remains of the cowering civillian population from the confines of the urban sprawl some brave, or foolish, souls choose to remain behind. Some choose to salvage medical supplies and food for the weak refugees of the unholy plague from the infected zones back to the military safe zone, some choose to make out on their own and establish strong holds amungst the undead hoard for reasons of personal gain or bravado or a will to remain in their homes. Others still stay and fight for the simple thrill.</p>
<p>Today is your Z.A-Day. Who will you be?</p>
<p>Stay tuned for some screen shots and other information&#8230;</p>
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		<title>Welcome to our new site&#8230;</title>
		<link>http://tengusheeinteractive.geekngamer.com/?p=1</link>
		<comments>http://tengusheeinteractive.geekngamer.com/?p=1#comments</comments>
		<pubDate>Sun, 04 Jul 2010 18:38:09 +0000</pubDate>
		<dc:creator>Tengu</dc:creator>
				<category><![CDATA[Headlines]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[new site]]></category>
		<category><![CDATA[tengushee interactive]]></category>
		<category><![CDATA[welcome]]></category>

		<guid isPermaLink="false">http://tengusheeinteractive.geekngamer.com/?p=1</guid>
		<description><![CDATA[Welcome to our new site! Tengushee Interactive is small development team working on all aspects of a number of Titles (from level design, to sound engineering right through to art work) with an aim to development from concept and then produce low budget PC games, leaning toward multiplayer casual games devised with  interesting and innovative concepts in mind - either in terms of technological application, storytelling or style.]]></description>
			<content:encoded><![CDATA[<p>Welcome to our new site! Tengushee Interactive is small development team working on all aspects of a number of Titles (from level design, to sound engineering right through to art work) with an aim to development from concept and then produce low budget PC games, leaning toward multiplayer casual games devised with  interesting and innovative concepts in mind &#8211; either in terms of technological application, storytelling or style.</p>
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